Some pictures how it has developt:
Mittwoch, 9. Juni 2010
PyModelEditor
My newest project is a Model-Editor for World of Warcraft. It can edit m2 and skin files. In future it will be able to also read MPQs to load DBCs, BLPs etc. to display the models correctly. But currently the main development work is concentrated on the edit functions.
Some pictures how it has developt:






Some pictures how it has developt:
Samstag, 10. April 2010
Dienstag, 30. März 2010
Montag, 29. März 2010
Animation Porting the 3rd
The development of Porting Animations of one model to another as made some progress.
Freitag, 19. März 2010
PyM2 - a Python M2 Scripting Library
Today I'm going to present my PyM2-Lib.
It gives basic access to WoW's Modelfiles, the M2s, in Python.
It currently supports reading and writing of M2s, except Particles, Ribbons and the *.anim files (so eg Character-Models are not yet accessable)
SVN is available at Googlecode
In the SVN you can also find a example script.
It gives basic access to WoW's Modelfiles, the M2s, in Python.
It currently supports reading and writing of M2s, except Particles, Ribbons and the *.anim files (so eg Character-Models are not yet accessable)
SVN is available at Googlecode
In the SVN you can also find a example script.
Freitag, 12. März 2010
Starcraft 2 Blender
Samstag, 24. Oktober 2009
Some of you have probably already heard of Modcraft, but you must wonder who is behind it all.
Today we will bring some light into it.

Modcraft sat down with the goal of extending the borders of the WoW Modding
community. Presented with this goal, we've created our own server project.
Many ambitious people with much skill are already on the team, but everyone with
interest in modding is welcome.

This is our project in which we've been trying to create our own world. A world with its own characters,
items, classes, races, and quests, but above all, it's own story. Our goal is to have everything
built from scratch.
We have already come very far and would like to show you what we have been able to
accomplish.
Our team is still working on the project and making many advancements.
Here is a short overview of our team so far:
Concept ot the game: Jack, Kagul and Eluo
Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul
Coding: Schlumpf, Tharo and Tigurius
Server: Kaeltis and Tazjin
DBC and DB: Kian and Iced
Trailer/Movies: Bullshitmaster
Projectmanager: Steff
The Modcraft Team
Today we will bring some light into it.
Modcraft sat down with the goal of extending the borders of the WoW Modding
community. Presented with this goal, we've created our own server project.
Many ambitious people with much skill are already on the team, but everyone with
interest in modding is welcome.
This is our project in which we've been trying to create our own world. A world with its own characters,
items, classes, races, and quests, but above all, it's own story. Our goal is to have everything
built from scratch.
We have already come very far and would like to show you what we have been able to
accomplish.
Our team is still working on the project and making many advancements.
Here is a short overview of our team so far:
Concept ot the game: Jack, Kagul and Eluo
Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul
Coding: Schlumpf, Tharo and Tigurius
Server: Kaeltis and Tazjin
DBC and DB: Kian and Iced
Trailer/Movies: Bullshitmaster
Projectmanager: Steff
The Modcraft Team
Donnerstag, 20. August 2009
Freak stuff
Well I was bored so I did some freaky stuff:
You can't see it in the screen, but the ground is moving :)
and I added many effects to the model :)

Sheep of Doom,still WIP, inspired by Nightmare Sheep
ToDo:
*Better UV-Mapping&Animation for the wings
*Particles
*Ribbons

And I did fix the face of the worgen(even though it still looks a little bit creepy :/):
You can't see it in the screen, but the ground is moving :)
and I added many effects to the model :)
Sheep of Doom,still WIP, inspired by Nightmare Sheep
ToDo:
*Better UV-Mapping&Animation for the wings
*Particles
*Ribbons
And I did fix the face of the worgen(even though it still looks a little bit creepy :/):
Dienstag, 21. Juli 2009
The last months...
Well the last months I did some awesome shit ;D
I started writting a library for m2( can be found here )
aswell as I did some cool modifications and research to the m2-format:



As you can see I also did much effort in adding new races:



Project Modcraft is also making progress.
If you want to join, send an mail to:
project.modcraft@googlemail.com
I started writting a library for m2( can be found here )
aswell as I did some cool modifications and research to the m2-format:
As you can see I also did much effort in adding new races:
Project Modcraft is also making progress.
If you want to join, send an mail to:
project.modcraft@googlemail.com
Dienstag, 24. Februar 2009
Sonntag, 8. Februar 2009
WMOs...
Today I tested my multi-group exporter and had to realize that there is something in the files I don't really understand :/
I mean I could walk on the wmo but I couldn't see it - wtf?
Ok I have now the best wmo-tool as far as I see(doodadadding,materials,textures etc.) but it makes me sick that there is something which doesn't work properly *nrg*
I mean I could walk on the wmo but I couldn't see it - wtf?
Ok I have now the best wmo-tool as far as I see(doodadadding,materials,textures etc.) but it makes me sick that there is something which doesn't work properly *nrg*
Freitag, 9. Januar 2009
WMO and Taliis 3D-Preview
Montag, 22. Dezember 2008
ZOMFG: Extra Races in WoW!
Sonntag, 7. Dezember 2008
M2-Stuff :O
Donnerstag, 27. November 2008
Sonntag, 23. November 2008
Taliis 3D
Sonntag, 16. November 2008
WDL-Stuff
After finally joining the Taliis-team, I did bunch of coding and today I started the implementation of WDL-files.
Donnerstag, 6. November 2008
Samstag, 18. Oktober 2008
DiffWaterLevel
Finally, after stupid miscalculations, I made the first pre-Wotlk version of DiffWaterLevel. You are now able to modify the waterheight in the different chunks each.
Chunks from 1 to 256!
[URL=http://filebeam.com/5c9aaf92b1b38891821b347865de507d]DOWNLOAD[/URL]
Chunks from 1 to 256!
[URL=http://filebeam.com/5c9aaf92b1b38891821b347865de507d]DOWNLOAD[/URL]
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