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Mittwoch, 9. Juni 2010

PyModelEditor

My newest project is a Model-Editor for World of Warcraft. It can edit m2 and skin files. In future it will be able to also read MPQs to load DBCs, BLPs etc. to display the models correctly. But currently the main development work is concentrated on the edit functions.
Some pictures how it has developt:






Samstag, 10. April 2010

Da Murlocs are Dancing



Yes I was bored somehow oO

Dienstag, 30. März 2010

Montag, 29. März 2010

Animation Porting the 3rd


The development of Porting Animations of one model to another as made some progress.

Freitag, 19. März 2010

PyM2 - a Python M2 Scripting Library

Today I'm going to present my PyM2-Lib.
It gives basic access to WoW's Modelfiles, the M2s, in Python.
It currently supports reading and writing of M2s, except Particles, Ribbons and the *.anim files (so eg Character-Models are not yet accessable)
SVN is available at Googlecode
In the SVN you can also find a example script.

Freitag, 12. März 2010

Starcraft 2 Blender

I started implementing a Blender plugin for importing sc2 models.
It can be download at http://www.nomorepasting.com/getpaste.php?pasteid=32136 (you must save the file into Blender/.blender/script/m3_import.py )

Samstag, 24. Oktober 2009

Some of you have probably already heard of Modcraft, but you must wonder who is behind it all.
Today we will bring some light into it.


Modcraft sat down with the goal of extending the borders of the WoW Modding
community. Presented with this goal, we've created our own server project.
Many ambitious people with much skill are already on the team, but everyone with
interest in modding is welcome.



This is our project in which we've been trying to create our own world. A world with its own characters,
items, classes, races, and quests, but above all, it's own story. Our goal is to have everything
built from scratch.

We have already come very far and would like to show you what we have been able to
accomplish.



Our team is still working on the project and making many advancements.
Here is a short overview of our team so far:

Concept ot the game: Jack, Kagul and Eluo

Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul

Coding: Schlumpf, Tharo and Tigurius

Server: Kaeltis and Tazjin

DBC and DB: Kian and Iced

Trailer/Movies: Bullshitmaster

Projectmanager: Steff

The Modcraft Team

Donnerstag, 20. August 2009

Freak stuff

Well I was bored so I did some freaky stuff:
You can't see it in the screen, but the ground is moving :)
and I added many effects to the model :)
Imagr.eu


Sheep of Doom,still WIP, inspired by Nightmare Sheep
ToDo:
*Better UV-Mapping&Animation for the wings
*Particles
*Ribbons
Imagr.eu


And I did fix the face of the worgen(even though it still looks a little bit creepy :/):
Imagr.eu

Dienstag, 21. Juli 2009

The last months...

Well the last months I did some awesome shit ;D

I started writting a library for m2( can be found here )
aswell as I did some cool modifications and research to the m2-format:
Imagr.eu
Imagr.eu
Imagr.eu

As you can see I also did much effort in adding new races:
Imagr.eu
Imagr.eu
Imagr.eu

Project Modcraft is also making progress.
If you want to join, send an mail to:
project.modcraft@googlemail.com

Dienstag, 24. Februar 2009

Traps'n'Needles

I was bored...

Sonntag, 8. Februar 2009

WMOs...

Today I tested my multi-group exporter and had to realize that there is something in the files I don't really understand :/
I mean I could walk on the wmo but I couldn't see it - wtf?
Ok I have now the best wmo-tool as far as I see(doodadadding,materials,textures etc.) but it makes me sick that there is something which doesn't work properly *nrg*

Freitag, 9. Januar 2009

WMO and Taliis 3D-Preview

The last days I did a bunch of coding:
The 3D-Preview of Taliis is now at a level which looks nearly good(some problems still but whatever):


And I wrote a WMO-Importplugin for ArtOfIllusion on Taliis-Base:

So custom wmos are on step closer :P

Montag, 22. Dezember 2008

ZOMFG: Extra Races in WoW!

I finally, after cracking WoW and doing bunch of shitty mistakes I got it:
I'm now able to add additional Races to WoW!

On the screen look at the button under the bloodelf!



--Tigurius

Sonntag, 7. Dezember 2008

M2-Stuff :O

So after finding my stupid mistake I got m2-Editing work in Taliis, also I made a spectral wyvern via hexediting.
Screens:

Donnerstag, 27. November 2008

Textures

Today I got Textures to work.
Next step is Multitexturing and Blending :P

Sonntag, 23. November 2008

Taliis 3D

Today I fixxed the Displaying of the height-values in Taliis :D
Stupid bug xD I needed about 1 1/2 hours to find it and it was such an simple mistake o.O
But, well here is a screen:

Sonntag, 16. November 2008

WDL-Stuff

After finally joining the Taliis-team, I did bunch of coding and today I started the implementation of WDL-files.

Donnerstag, 6. November 2008

After having some problems with creating valid *.jar-files and so on, I finally made my first Taliis-Plugin xD
Check it out @ MC-Addicts

Samstag, 18. Oktober 2008

DiffWaterLevel

Finally, after stupid miscalculations, I made the first pre-Wotlk version of DiffWaterLevel. You are now able to modify the waterheight in the different chunks each.
Chunks from 1 to 256!
[URL=http://filebeam.com/5c9aaf92b1b38891821b347865de507d]DOWNLOAD[/URL]

Sonntag, 12. Oktober 2008

I made my first machinima wohoo. In my opinion it's too short and just a kind of demonstration/trailer but here some pix:



Link: http://de.youtube.com/watch?v=rqmO8ibhem0