My newest project is a Model-Editor for World of Warcraft. It can edit m2 and skin files. In future it will be able to also read MPQs to load DBCs, BLPs etc. to display the models correctly. But currently the main development work is concentrated on the edit functions. Some pictures how it has developt:
Today I'm going to present my PyM2-Lib. It gives basic access to WoW's Modelfiles, the M2s, in Python. It currently supports reading and writing of M2s, except Particles, Ribbons and the *.anim files (so eg Character-Models are not yet accessable) SVN is available at Googlecode In the SVN you can also find a example script.
I started implementing a Blender plugin for importing sc2 models. It can be download at http://www.nomorepasting.com/getpaste.php?pasteid=32136 (you must save the file into Blender/.blender/script/m3_import.py )
Samstag, 24. Oktober 2009
Some of you have probably already heard of Modcraft, but you must wonder who is behind it all. Today we will bring some light into it.
Modcraft sat down with the goal of extending the borders of the WoW Modding community. Presented with this goal, we've created our own server project. Many ambitious people with much skill are already on the team, but everyone with interest in modding is welcome.
This is our project in which we've been trying to create our own world. A world with its own characters, items, classes, races, and quests, but above all, it's own story. Our goal is to have everything built from scratch.
We have already come very far and would like to show you what we have been able to accomplish.
Our team is still working on the project and making many advancements. Here is a short overview of our team so far:
Concept ot the game: Jack, Kagul and Eluo
Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul