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Samstag, 24. Oktober 2009

Some of you have probably already heard of Modcraft, but you must wonder who is behind it all.
Today we will bring some light into it.


Modcraft sat down with the goal of extending the borders of the WoW Modding
community. Presented with this goal, we've created our own server project.
Many ambitious people with much skill are already on the team, but everyone with
interest in modding is welcome.



This is our project in which we've been trying to create our own world. A world with its own characters,
items, classes, races, and quests, but above all, it's own story. Our goal is to have everything
built from scratch.

We have already come very far and would like to show you what we have been able to
accomplish.



Our team is still working on the project and making many advancements.
Here is a short overview of our team so far:

Concept ot the game: Jack, Kagul and Eluo

Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul

Coding: Schlumpf, Tharo and Tigurius

Server: Kaeltis and Tazjin

DBC and DB: Kian and Iced

Trailer/Movies: Bullshitmaster

Projectmanager: Steff

The Modcraft Team

Donnerstag, 20. August 2009

Freak stuff

Well I was bored so I did some freaky stuff:
You can't see it in the screen, but the ground is moving :)
and I added many effects to the model :)
Imagr.eu


Sheep of Doom,still WIP, inspired by Nightmare Sheep
ToDo:
*Better UV-Mapping&Animation for the wings
*Particles
*Ribbons
Imagr.eu


And I did fix the face of the worgen(even though it still looks a little bit creepy :/):
Imagr.eu

Dienstag, 21. Juli 2009

The last months...

Well the last months I did some awesome shit ;D

I started writting a library for m2( can be found here )
aswell as I did some cool modifications and research to the m2-format:
Imagr.eu
Imagr.eu
Imagr.eu

As you can see I also did much effort in adding new races:
Imagr.eu
Imagr.eu
Imagr.eu

Project Modcraft is also making progress.
If you want to join, send an mail to:
project.modcraft@googlemail.com

Dienstag, 24. Februar 2009

Traps'n'Needles

I was bored...

Sonntag, 8. Februar 2009

WMOs...

Today I tested my multi-group exporter and had to realize that there is something in the files I don't really understand :/
I mean I could walk on the wmo but I couldn't see it - wtf?
Ok I have now the best wmo-tool as far as I see(doodadadding,materials,textures etc.) but it makes me sick that there is something which doesn't work properly *nrg*

Freitag, 9. Januar 2009

WMO and Taliis 3D-Preview

The last days I did a bunch of coding:
The 3D-Preview of Taliis is now at a level which looks nearly good(some problems still but whatever):


And I wrote a WMO-Importplugin for ArtOfIllusion on Taliis-Base:

So custom wmos are on step closer :P